VR Technology and football training

VR Technology and football training

VR Technology and football training



Let's go all futuristic on you and talk about VR technology and football training.

If you think you have all the tools you need now, I ask you to consider this:

technology has rendered the tools of the past obsolete

What you need is the toolkit of the future.

The training of football players is no different.

Some of the technologies released recently are being experimented with by professional clubs today.

The quality of virtual environments has been increasing, to the point now where they are extremely realistic.

We have seen Jamie Carragher use VR technology on Sky Sports to show the view from a players perspective.

The logical next step is to use them with players to simulate situations and see how they react, while having them wired up to record their emotional reactions.

Great data for a sports psychologist and player to work through to decrease anxiety and therefore improve performance.

It's an outstanding opportunity because this area is relatively unexplored and as new technologies develop will only improve the VR experience and its possibilities.

A player would use a head-mounted display and a feedback device to interact with VR, and his or her performance may be analyzed with the use of an LCD projector.

Time will come when the Star Trek Enterprise space ship simulator is a reality and Tottenham should take an industry lead on innovation.

Technologies

VR– Virtual RealityA technology used to simulate a feeling of being present at a particular event. A user is capable of interacting with the world that has been developed.
V– Virtual EnvironmentsA software program used to build a particular computer environment that would be used for training.
HDMI – High-Definition Multimedia InterfaceAn interface used to transfer video and audio data from a device that is compliant with HDMI to a video projector or monitor.
BLE– Bluetooth Low EnergyA technology used to transfer data at a rapid speed without significant delay.

Devices

VR Head-mounted displayWill be used to show computer-generated images, and is a core part of the VR environment. Audio will also be provided with the use of built-in headphones.
Haptic feedback deviceThis device is attached to the player’s foot, and it will help an individual to interact with the ball.
LaptopA head-mounted display is connected to the laptop, and it will be required to launch VR software. Information can be recorded with the use of particular software.
HDMI cableHDMI cable is used to transfer data from laptop to LCD projector.
LCD projectorAn LCD projector will be used to make sure that a coach and other individuals may view the VR experience of a player.
I believe it is a competitive field and several American companies have developed unique VR systems that can be used to enhance the skills and abilities of association football players.

Virtual reality can offer practitioners a variety of opportunities for developing realistic training stimuli in the future.

Virtual Reality Advantages


There are technological limitations with the video playback method.

It is limited to the viewpoint of the camera during the actual recording.

Virtual reality (VR) overcomes the limitations of the video playback method, by offering a virtual environment.

It changes the way a person perceives the surrounding reality.

The MASCARET platform was designed to help football players practice the tactical decisions they must make during real game situations.

It has enormous potential.

AZ Alkmaar Experience


Football clubs are taking an interest in Virtual Reality training.

Dutch Eredivise team AZ Alkmaar signed a contract with a company who specialize in the reconstruction of matches using virtual reality.

A club could set up a training programme from simulated matches.

AZ are using this technology with their youth teams.

Imagine if you take a simulation of a players game in virtual reality and re-enact various aspects of it. Train the right mental response, the right emotional response, the right physical response.

You are thus instilling those positive emotions and responses into the memory bank to be recalled in future situations.

Beyond Sports has created the Oculus Rift technology that will create custom training scenarios with club coaches.

This is practical training in the decision-making process and that improves a player.

It's the future.

Do we embrace the future or let it overtake us?

COYS